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Did you you have previous game making experience? I've toyed with the idea of trying to make it a small project for me and my kids but I thought it might be a bit beyond them (and then ultimately become just my project)
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I made a roblox game years ago with no more than like 2 concurrent players at a time. The game's ideas were immediately copied by a much bigger game (this turned me off the Roblox platform for good).

I still got enough robux to DevEx just from premium roblox subscribers playing the game. (If I cash it out i would get a few hundred dollars. Which is nothing for me today but absolutely a lot of money for an aspiring teenage developer.)

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Is there some other platform where ideas aren't copied?
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Depending on what is copied.

If we are talking about game mechanics, they get copied all the time, of course. If it's about superficially reproducing a game including the assets, I don't think any big players on PC or consoles steal ideas from indie/smaller developers. That is despised and likely not allowed by the platform, if not challenged in court.

(I have no idea about what happens on mobile platforms)

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what does a decent residual mean?
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enough money to cash out via DevEx, Roblox's developer program, every month or so ($110). it's absolutely not a salary - there are barely five people playing at any given time - but given i've done nothing in a year, it's appreciated.

edit: looked at the old stats online. a few years back that game was pulling $1,500+ with no effort each month

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