the experiences I'm involved with just have their own things to purchase as part of the game loop. it's much more akin to a vending machine.
never involved with any brand, at least that wasn't roblox native, and by roblox native I mean influencers that may as well be a brand of their own.
if you followed the "metaverse" concept from earlier in the decade, there was Meta's attempt, there were crypto and NFT based attempts, although that's all said to have died, the metaverse is happening within Roblox. the point if that if you had a grasp of what the metaverse was supposed to be, you can use that understanding to understand what Roblox is
It doesn't matter that the illegal shit happens off-platform. It is not a good look to be the top of the funnel for traffickers, which is why they put in these invasive restrictions.
If you don't like it, then invest in "creating experiences" for platforms which don't target children. Because asking "what is Roblox supposed to do about their pedo problem" didn't and will never work to placate the people who actually fund the platform.
I’m going to guess those numbers are still far lower than the number of times kids get messed up by a trusted adult.
Not an excuse, not pointing fingers, as a betting man thats the actual answer and any other bet would go to zero, its what happening