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Update with the big picture: I think the rotationAxisAngle example in the article is fine. The problem isn't that it exists and uses angles/trig: There are legit uses for that function! The problem is that it's not the best tool for aligning the spaceship. So: Problem is not that fn or angles/trig: It's using the wrong tool.
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> You can change out Matrices for Quaternions.

Better use spin groups: they work in every dimension.

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Hah! We can throw bivectors onto the pile too for the fans!
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