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by
et1337
6 hours ago
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by
waffletower
2 hours ago
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You can definitely handle camera rotation via vector operations on rotation matrices.
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by
xbar
6 hours ago
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Your response is well-grounded--trig is trouble. Angles are often fine, but many 3rd party library functions are not.
Have you ended up with a set of self-implemented tools that you reuse?
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