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> where I can dev and my desk and bounce ideas off if team mates around me verbally.

Can't you fucking do your homework beforehand, think your idea thoroughly, and then have at least a small written paragraphs about it before interrupting your colleagues.

Really, I am not a co-processor in a bus for you to dispatch a job to me and raise an interrupt line whenever the fuck you fancy doing it.

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> Can't you fucking do your homework beforehand, think your idea thoroughly, and then have at least a small written paragraphs about it before interrupting your colleagues.

They never said they didn't.

> Really, I am not a co-processor in a bus for you to dispatch a job to me and raise an interrupt line whenever the fuck you fancy doing it.

I am! I'm perfectly capable of managing my own time and shoeing others away if needed. Please bother me! That's why I have a cell phone and a salary.

Almost certainly relevant: I work in manufacturing.

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>at least a small written paragraphs about it before interrupting your colleagues.

Game design is messy and some things can only really be talked through.

Also, nothing here implies that GP doesn't think through their thoughts before bouncing off ideas.

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I'm in games as well. I'm pretty mixed on it. For my experience

- first job, fully onsite. More traditional cubicle space

- second job, on-site until COVID came around. Literally a WeWork building as a sattellite office to HQ in San Fransico.

- third job, "0-100%" on site. There was an office and I could come into it never or all the time. More of an open office setup.

I will say it's nice to not need to spend 5 days commuting, and I really don't think we need to do that much collaboration to be productive. If you're local, I think a suggestion of 2-3 days in office would do wonders, reserved for "brainstorming" days or cross team syncs. for job 3, that was pretty much my schedule; typically come in TWTh, unless I was feeling sick (this was still the tail end of COVID).

But some camaraderie was nice. The games scene was really friendly for the most part (in my experience. I have heard second hand stories and don't want to discount those). There were community events, tribal wisdom you'd hear over water-cooler talk, impromptu group lunches, and seasonal parties. It was nice, being around other passionate people who had similar interests to you. I definitely miss that most.

Productivity-wise, I'm not sure I noticed much difference. I had enough space to setup a dedicated office room, so that's definitely one privilege I had. But I had on-off days in office and remote. Maybe my most productive days were in office, but that was usually over guidance from a lead.

I don't think everyone needs to be on-site per se. But I do see some situations where on-site is beneficial to have, at least in partial capacity.

1. Juniors definitely need some on-site guidance (and by that extension, leads need to be available those days). I really cannot imagine those early mentoring being as effective over a screen. There's so much "body language" style of knowledge gained that doesn't come up in zoom meetings (and while proposed, I really hate the idea of an "always on" chat-room)

2. brainstorming, architecturing , and conceptualizing felt much better in person. So some periods may need more in-office time than others where it's focused on development (which feels to have minimal impact, given the nature of "head down" work).

3. Office space might be a consideration depending on your living space. If you are in a small apartment with little desk space, I can see that having a huge impact to productivity.

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I hate WFH, personally. My company is actually closing the office I work out of due to lack of use, so I'm in the opposite scenario from "forced-RTO", I'm being moved to "forced-WFH." It's the right call objectively, the office is genuinely very empty, but I'm a bit annoyed about it. I'm actually going to be paying to rent a desk out of a coworking facility so I don't have to WFH. If this situation sucks, there's a real chance I'll be changing jobs later this year because of this.
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>"I know it's a meme on HN to say everyone likes WFH"

I work from home for the last 25 years (I am an independent vendor, design and develop business critical products for medium size businesses). I have no desire to socialize with employees of my clients and when I am in a mood I have real fiends to spend time with.

Can't imagine wasting my time in corporate cubicles or open concept offices

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I pretty much dislike WFH and for many of the reasons you mention and more, so took a local in-office job last year after being at home since COVID. I was excited to return to a more social environment until I found that "the office" itself was itself entirely problematic. Cheapass flatpack desks all rammed in together. No noise or sound proofing, giant sweatshop room. Sub-par monitors and equipment generally. Grumpy coworkers complaining constantly about the very conversations (both on-topic and off-topic/non-work) that I came in to have a chance to experience again.

And half the staff was just WFH anyways, or remote, so the collaboration opportunities... diminished.

I even saw this happening at Google before I left there, which had formerly been a ... luxury office. Packing people in like sardines, forcing people to "reserve" desks. Bad parking and/or transit situations.

I get it when employers face financial or real estate crunches. But in the last 10-15 years (I've been working for 30) -- even pre-COVID -- I feel like some switch went off in tech industry leadership brains that is just outright disrespectful. Paying high salaries to engineers and then providing them with uncomfortable accommodations. Makes little sense to me.

I'm back to WFH and the isolation that comes with it. In part because the office environment was actually not what I was hoping for. Because the industry ruined it.

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> No noise or sound proofing, giant sweatshop room

My kingdom for an office with a ceiling, lmao. The exposed ductwork cheap-ass offices are so awful.

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As an old guy who used to make fun of them for their sterility when I was young...

I'd just like cubicles back.

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If you genuinely "thrive" more in person then go live next to your office. No point sitting in a 30-60 minute commute. America/UK took the brunt of the cost transitioning towards knowledge work, but kept the costs of manufacturing (shipping people around). Even if it's slightly more productive, the cost is externalized on the workers making them poorer and sickly.

>Oh no you don't understand I need a compress decompress cycle I TRIVE when I burn as much gas as possible

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Sadly, your job (especially in the games industry) is a lot more mobile that your living dwellings. I had a housing situation and took the commute over trying to move.
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