That being said, this is sampling the fixed-size input buffer for the purposes of determining the right colour. You still have to load the bitmap into memory, with all the associated footguns that arise there. The library just isn't making it worse :) I suppose you could memmap it.
Makes me wonder if the sub-sampling is actually a bit of a red herring, as ideally you'd want to be operating on a small input buffer anyway. Or some sort of interface on top of the raw pixel data, so you can load what's needed on-demand.
I think if you were going to "downsample" for the purpose of creating a color set you could just scan through the picture and randomly select 10% (or whatever) of the pixels and apply k-means to that and not do any averaging which costs resources and makes your colors muddy.
I should probably add this nuance to the post itself.
Edit: added a footnote
[0]: https://dgroshev.com/blog/okmain/img/distance_mask.png?hash=...