upvote
I wrote about how Unified Memory, SSD directly attached to the SoC and Apple's use of real-time compression saves memory, reduces power consumption and wear on SSDs [1].

[1]: https://news.ycombinator.com/item?id=47354705

reply
In practice I think this is going to be very specific to your data being good for compression and not already compressed - so not gaming, where textures can fill up the Neo's 8GB very fast depending on the game: Cyberpunk, Robocop, Bioshock and Shadow of the Tomb Raider benchmarks are showing 9 - 10 GB of RAM used at just 720p.

https://www.youtube.com/watch?v=uOe-Ock4pnw

reply
deleted
reply
MacOS has always been incredibly bloated.
reply
9.2.2 wasn't
reply
Compared to Windows sure. Compared to linux, its incredibly bloated.
reply
There's a difference between bloated and batteries included. From a development point of view, macOS has native system libraries for things no other platform seems to include native system libraries for. And by "native system libraries" I do not mean downloadable content, dynamic support or anything similar, even if they're first-party. Though having unremovable system apps for every one of Apple's services MAY count as bloated if you don't use them.
reply
The definition of bloat is something that you don’t use, even if someone else does.
reply
There’s a big difference between unnecessary applications taking up space on your storage device, and unnecessary services running in the background competing for RAM and CPU with the applications you actually want to run.
reply