Different strokes I guess.
Wires suck.
A wire sitting on a table does not suck. 2 people can gather around that table and still, the wire does not suck. As soon as 1 person picks up the wire and starts doing something with it....now an interaction with a wire sucks.
But that's not the wire's fault.
>But that's not the wire's fault.
So... "it's not the fall that kills you, it's the sudden deceleration"?
My assertion is that an inanimate object becomes a problem when a human interacts with it.
Your attempted logical argument is that a law of nature is the same as an inanimate object.
I am not contesting that an inanimate object is the same as gravity.
I'm saying that humans make bad decisions with simple things and whine about inanimate objects and that's a very real first world problem.
For example if I have my phone and laptop running, and I’m listening to something on my phone, I pause with my AirPods, and then I unpause with my AirPods, instead of what was playing on my phone resuming through my AirPods, a video that I’ll have forgotten about will instead play through my laptop speakers, and pressing pause on my AirPods will do nothing and I have to interrupt whatever I’m doing to pause on the laptop. Possible they’ve fixed this specific issue though since I’ve learned to not have anything that has media controls open on my laptop.
The cross platform control stuff is probably very hard and usually works though.
The equivalent PTIA for wired would be having to untangle them everytime you want to use them.
>* Having to pair them is a PITA
How many devices do you have that this is an issue? This is an issue that pops up a few times a year, at most.
>* Having more points of failure is a PITA
It's unclear which has more PoF. Wires can break, not to mention randomly catch on stuff and sending your phone flying.