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One other redeeming quality that gzip/deflate does have is that its low memory requirements (~32 KB per stream). If you're running on an embedded device, or if you're serving a ton of compressed streams at the same time, this can be a meaningful benefit.
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> Otherwise, use zstd, which is better and faster

Yes, I do. Zstd is my preferred solution nowadays. But gzip is not going anywhere as a fallback because there is a surprisingly high number of computers without a working libzstd.

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