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Counter Strike is a pretty good example that the statistical analysis alone doesn't work at all...at least not now. Valve has been collecting data since at least 2017 for their VAC Live system and it still doesn't work well enough to prevent or decrease the amount of cheating. The model only gives a cooldown of 20 hours if it flags your gameplay as irregular, and that cooldown resets over time.

It usually takes months, if not years for cheaters to get banned, but it takes a couple of dollars for a cheater to get a new account and start cheating again. Every time Valve fine tunes their models, they end up accidentally banning more innocent players in the process, so nobody has trust in that system anyways. There's too many datapoints to handle in competitive games, and there is no way to set a threshold that doesn't end up hurting innocent people in the process.

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>This way, if cheating gives god-like behaviour, you play with other godlike folks.

Anti-cheat is not used to "protect" bronze level games. FACEIT uses a kernel level anti cheat, and FACEIT is primarily used by the top 1% of CS2 players.

A lot of the "just do something else" crowd neglects to realize that anticheat is designed to protect the integrity of the game at the highest levels of play. If the methods you described were adequate, the best players wouldn't willingly install FACEIT - they would just stick with VAC which is user-level.

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> kernel level AC hasnt even solved the problem

> There are far better ways to detect cheating, such as calculating statistics on performance

Ask any CS player how VAC’s statistical approach compares to Valorant’s Vanguard and you will stop asserting such foolishness

The problem with what you are saying is that cheaters are extremely determined and skilled, and so the cheating itself falls on a spectrum, as do the success of various anticheat approaches. There is absolutely no doubt that cheating still occurs with kernel level anticheats, so you’re right it didn’t “solve” the problem in the strictest sense. But as a skilled player in both games, only one of them is meaningfully playable while trusting your opponents aren’t cheating - it’s well over an order of magnitude in difference of frequency.

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