It will have simple rules such as constant folding, “replace x - x by zero”, “replace zero times something with the conditions under which ‘something’ has a value”, etc, lots of more complex but still easy to understand rules with conditionals such as “√x² = |x| if x is real”, and some weird logic that decides the order in which to try simplification rules.
There’s an analogy with compilers. In LLVM, most optimization passes are easy to understand, but if you look at the set of default optimization passes, there’s no clear reason for why it looks like it looks, other than “in our tests, that’s what performed best in a reasonable time frame”.
That doesn't work in general for mathematica because it's too powerful.