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I think it misses the fact that kernel anticheats generally do not reduce overall cheating compared to a good user-mode anticheat + good obfuscation and binary protection + strong report system and behavior analysis. If you add a kernel-mode anticheat to that I'd estimate that it helps only around 5% more while being way more invasive and causing widespread issues (as the original blog describes).

source: observation of games implying stronger anti-cheat measures over time and customer count staying exactly the same or growing. league of legends is a prime example, although it did create a crater for awhile. this all comes from people who actively sell cheats.

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I’m sorry but what’s your source for this? This is a fairly wild claim.
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huh, couldn't reply for awhile.

anyway: I already edited with the source.

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Sorry, what's wild about it? It's a pretty standard observation that defense in depth beats "here's a silver bullet to solve X". Is there something about gaming (or preventing cheating in gaming) that makes that not true?
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