The issue is that through the standard course of a JVM application running, every allocated page will ultimately be touched. The JVM fills up new gen, runs a minor collection, moves old objects to old gen, and continues until old gen gets filled. When old gen is filled, a major collection is triggered and all the live objects get moved around in memory.
This natural action of the JVM means you'll see a sawtooth of used memory in a properly running JVM where the peak of the sawtooth occasionally hits the memory maximum, which in turn causes the used memory to plummet.
There's a lot of bad tuning guides for minecraft that should be completely ignored and thrown in the trash. The only GC setting you need for it is `-XX:+UseZGC`
For example, a number of the minecraft golden guides I've seen will suggest things like setting pause targets but also survivor space sizes. The thing is, the pause target is disabled when you start playing with survivor space sizes.