There's a great presentation by Tony Chen on the Xbox One's security features:
> https://www.platformsecuritysummit.com/2019/speaker/chen/
Examples of the kinda software you can put on the Xbox One in developer mode:
Hence why PS3 Other OS no longer did hardware acceleration.
https://phys.org/news/2010-12-air-playstation-3s-supercomput...
Ya basic was only one front in that war.
The proof in the pudding of this will be when the Nintendo Switch 2 reaches 2035 with no cracks. That's my prophecy; that this time around the cat actually will catch the mouse. Between NVIDIA's heavily revised glitch-resistant RISC-V security architecture and Nintendo's impeccable microkernel, there's nowhere left to hide. DRM may turn out to have been a very slow long battle to "victory," not a "this will always be defeated."
Anyway, situations like the one you describe are one to be solved by legislation requiring certain devices be sold as open devices that put power in the hands of the owner.
So even if Switch 2 doesn't make it all the way to 2035 with zero cracks, there's a strong likelihood that any exploits found will be short-lived.
I get what this essentially means, but for those of us with a certain amount of love of language (or pedantry), it's fascinating to try and parse this literally because I don't quite think it works as intended.
Clearly the intended meaning is something like eclipsed in quality. And it may be overlapped in the sense that the same games are separately available on PC. But overlap isn't a relation of quality; quality is generally better or worse when it's comparative. So it's like a smushed together way simultaneously saying the selection of games on Xbone overlaps with what's available on PC and is also better quality on PC.
examples:
The 2013 system’s game library is largely overlapped, in better quality, on the PC platform.
The 2013 system’s game library is largely overlapped (in better quality) on the PC platform.
Minecraft: Xbox One Edition (the Legacy version) was of keen interest to our community as it would be playing LCE natively on a PC if you used a compatibility layer which never happened before.
So a few of my LCE cult friends contributed to WinDurango which was pretty much dead before they joined, and got Minecraft: Xbox One Edition to work.
Of course, you'd ask "why don't you just play Minecraft on PC normally?" Legacy Console Edition has so many minute differences and details that it's impossible to discuss all of them--things as big as the Minigames and as small as the mipmaps.
And then LCE source code from 2014 got leaked and that had a native PC port. Oh well.
Not the same as emulating its titles, but a lot of interest in the Xbone/series line (outside of actual console users) is the dev accounts. So I imagine a lot more effort went there first.
Then I'll finally hook up the XBOne I have again and put it to some use on the downstairs TV. I already have a 'retired' PS4 filling similar role on the upstairs TV (although it must stay offline to remain 'liberated').