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davinci resolve is the only commercial NLE with any kind of vulkan support, and it is experimental

prores decodes faster than realtime single threaded on a decade old CPU too

it doesn't make sense. it's much different with say, a video game, where a texture will be loaded once into VRAM, and then yes, all the work will be done on the GPU. a video will have CPU IO every frame, you are still doing a ton of CPU work. i don't know why people are talking about power efficiency, in a pro editing context, your CPU will be very, very busy with these IO threads, including and especially in ffmpeg with hardware encoding/decoding nonetheless. it doesn't look anything like a video game workload which is what this stack is designed for.

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6k ProRes streams that consumer cameras record in are still too heavy for modern CPUs to decode in realtime. Not to mention 12k ProRes that professional cameras output.
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That reduces power consumption. So should improve battery life of laptops and help environment a little.
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