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I installed PopOS (22) and zoom worked fine right off the bat. So did steam and all my steam games. Heck even my printer worked. (It has since become more temperamental and now only works with one of the 3 print dialogues on my Linux box...)

My game controller worked, my BT headset, the media keys on my keyboard even worked.

Lots of stuff was mildly broken but no more so than it was on Windows. It is just differently broken.

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How many hours has Zoom put into making the client stable on Windows and Mac?

How many hours have they put into the Linux client?

My guess is the answer to these questions indicate more of how it got there than anything the distros or upstream components can do.

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> How many hours has Zoom put into making the client stable on Windows and Mac?

Users don't really care, do they?

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Zoom works fine for me on Ubuntu. Or at least, it's no more flaky than it is on Mac.
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> like in particular, does Zoom run well on most distributions?

It works fine (tested on Arch), but at the very least you should run that kind of malware as a separate user, or better yet, in a VM.

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I mean... Windows legitimately doesn't work. I work at one of the mag7 and it's a running jokes while using windows that suddenly everyone's microphone quits. We then have to restart. This has been going on years. Our colleagues on Linux don't have such problems.

It's just that we accept windows issues as "that's how computers are". While Linux is expected to work

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I haven't used Zoom in years, but Teams in the browser on Linux runs better than Teams natively on Windows. Which is odd, since I understand it is just an electron app on Windows, so it is effectively running in the browser anyway. Still, those of us on Linux have way fewer audio and connectivity issues.
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