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Tribes 1 looked so good thanks to Glide…
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Yes but the Nvidia NV-1 preceding the Vooodoo was much more impressive. Using NURBS you could display perfectly round objects. Also it had forward texture mapping which significantly improves cache utilization and would be beneficial even today.

It was just way harder to program for. Triangles are much simpler to understand than bezier curves after all. And after Microsoft declared that DirectX only supports triangles the NV-1 was immediately dead.

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Thank you! These things do pack in a ridiculous amount of functionality for what they do. Probably why they look so good but also why it took 30 years for a hardware re-implementation.
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I keep my Voodoo3 2000 with the idea to frame it, but I still haven't found a good way to do it.
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You should just find a good shadow box for it, it'll look good
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