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It's a shame that when a Redditor discovered the source code for the original StarCraft "gold master" on a CD, they sent it back to Blizzard in exchange for some fucking blizzard merch [1]

EA a while back released the source code to (most) of the old Command & Conquer games [2] though interestingly left out Tiberian Sun and Red Alert 2, StarCraft's closest competitors at the time.

Would've been nice for historical preservation to be able to peek behind the curtain and see StarCraft's code in a similar fashion

[1] https://old.reddit.com/r/gamecollecting/comments/68xzxt/star...

[2] https://github.com/electronicarts

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That person obviously did not want to be at risk for legal issues from Blizzard by publhsing it though. I personally wouldn't take that risk either.
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This entire reddit thread aged really poorly now that Blizzard is a shell of its former self. If anything, the attitude in that thread is what paved Blizzard's decline: complete disrespect for its origin.

The StarCraft source code is something that must be kept behind closed walls, under tight control by Blizzard, even though the original people working on the game at Blizzard have already left and there is nothing to protect here other than eternal shame.

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If you worked on Lost Vikings I'd like to thank you for the entertainment during my childhood. Given your background did you ever get involved in the demo scene?
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Both Comanche and Settlers 1 were so magic to me as a kid. You learned to work with DOS in text mode. Most shiny on the PC was Wordperfect. And suddely your text computer was capable of displaying graphics and ... games. Hooked me for life.
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Were you at blizzard when they lost their source code server and had no backups? I was there for a short time consulting around the time WC3 was released.
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Any idea how Total Annihilation did it in comparison?
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Maximum overkill was an amazing game. I probably played hundreds and hundreds of hours.
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