We haven't had phones running laptop-grade CPUs/GPUs for that long, and that is a very real hardware feat. Likewise, nobody would've said running a 400b LLM on a low-end laptop was feasible, and that is very much a software triumph.
Agree to disagree, we've had laptop-grade smartphone hardware for longer than we've had LLMs.
We've had solid CPUs for a while, but GPUs have lagged behind (and they're the ones that matter for this particular application). iPhones still lead by a comfortable margin on this front, but have historically been pretty limited on the IO front (only supported USB2 speeds until recently).
It’s been a lot of years, but all I can hear after reading that is … I’m making a note here, huge success