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I tried using Gemini for asset generation, but have not yet found a good way to animate them. It does not seem to understand sprite sheets or bone-based animation. Do you know a solution for that?
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>It does not seem to understand sprite sheets or bone-based animation. Do you know a solution for that?

This is precisely what I'm running into as well. There's a few SaaS solutions that are ok, but I gave up after an attempt at building a pipeline for it. Sticking with building 4X/strategy card games that don't need character animations for now until the models catch up.

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Except all of the ai created games posted to the various subreddits are awful. No one likes them, no one plays them. The ones that make it to steam end up getting abandoned when the devs hit a performance wall.

Game development just isn’t something AI can do well. Good games are not just recreations of existing titles.

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>Except all of the ai created games posted to the various subreddits are awful. No one likes them, no one plays them.

As with anything else, 95% of it will always be crap. Taste is now the great differentiator.

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High quality assets is orthogonal to fun. If you can create a fun concept with generic assets, I believe you may find an artist willing to produce the assets for you.
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>High quality assets is orthogonal to fun.

Not necessarily. It's a very "programmer brain" thing to think that novel mechanics are the be-all end-all of what makes a fun game. Extremely simple games can become incredibly engaging given high quality detailed beautiful art design. Think of deck builders and board games that would be pointless with just placeholder images and spreadsheets of data, that actually become enjoyable because of the creative work that went into the assets.

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