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Probably because the AOT runtime doesn't run on game consoles, straight out of the box.

Capcom has their own fork of .NET for the Playstation, for example.

I don't know what kind of GC they implemented.

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They just haven't announced any plans to do so yet. They might one day.

They will not be using .NET AOT probably ever though. Unity's AOT basically supports full C# (reflection etc) while .NET opted to restrict it and lean more on generated code.

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