> "The only 'assembly' required is creating the associated promise"
Again, that is only true for one step. For a state machine with N states you need explicit state enums or a long chain of .then() continuations. You also need to the manage the shared state across continuations (normally on the heap). You need to manage manual error propagation across each boundary and handle the cancellation tokens.
You only get a "A nice readable linear flow" using std:future when 1) using a blocking .get() on a thread, or 2) .then() chaining, which isn't "nice" by any means.
Lastly, you seem to be conflating a co_yield (generator, pull-based) with co_await (event-driven, push-based). With co_await, the coroutine is resumed by whoever completes the awaitable.
But what do I know... I only worked on implementing coroutines in cl.exe for 4 years. ;-)
What I was thinking of as a state machine with using std::future was a single function state machine, using switch (state) to the state specific dispatch of asynch ops using std::future, wait for completion then select next state.
I don't even know how to respond to that. How in the world are you using C++ professionally if you think coroutines are "daunting"? No one uses C++ for it's "convenience" factor. We use it for the power and control it affords.
> What I was thinking of as a state machine with using std::future was a single function state machine, using switch (state) to the state specific dispatch of asynch ops using std::future, wait for completion then select next state.
Uh huh. What about error propagation and all the other very real issues I mentioned that you are just ignoring? Why not just let the compiler do all the work the way it was spec'ed and implemented?