Here's a dissection of the title screen of Shadow Of The Beast (1989), for instance: https://codetapper.com/amiga/sprite-tricks/shadow-of-the-bea... - you can find a ton of video of this game very easily, go have a look.
Magicore is generally a bit zippier than most Amiga games, so many of them were kind of chunky and sluggish when I look back at them. Also the dev notes on using modern compression schemes that use what would be apocalyptic amounts of RAM and CPU by 1990 standards to crunch the data are amusing, but it's not like 1990 me wasn't used to chilling out for a few minutes between levels for a disc load, it was still worlds faster than the horrible load times of the C64 that was my first computer.