upvote
if you were on the development team of that game I send my biggest thanks out to you. it was one of the few things me and my (hard to bond with) father bonded over growing up. We would play I think ..course 2 or 3 with the insanity level bikes ALL night trying to get out times down to something like 1 1/2 minutes. within ms of each other's times. run after run. so thanks.
reply
Thank you! I’m cracking up because that’s something we all did while building it, too. It’s part of how the insanity bikes ended up so hilariously overpowered.
reply
Road Rash 64 is a really underrated game. As you say, the environment is alive, and nearly every race has a lot of potential for wacky slapstick fun. The driving feels really nice and is rewarding to learn.
reply
Thank you! We had an absolute blast building it and we just kept playing it. I need to look up the full unlock cheat code.
reply
There is a nice video by Kaze Emanuar demonstrating N64 easily pushing 300k shaded triangles per second without special optimizations in a game engine:

https://www.youtube.com/watch?v=GC_jLsxZ7nw

reply
Comments like this are why I just love Hacker News
reply
I just loved road rash, I had the demo version initially, I used to call it demo rash. Once in a race I accidentally jumped on a building, it was first open world experience for me!
reply
The THQ testers figured out you could launch bikes out to the sailboats, too
reply
> Plus, the reality coprocessor fog had a brutal hardware bug that made it really tricky to use.

What was the bug?

reply
Massive fan, would love to hear some details about the culture in the office at that time!
reply