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> Instead of making a game with mass appear to both boys and girls.

Or admitting that there's just no such thing as universal mass appeal

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Stardew Valley and Minecraft are probably the closest of any games I have seen that has universal mass appeal. But even they aren't really universal.
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Not even remotely universal, honestly. They appear to have a reasonably balanced playerbase but that doesn't mean universal at all. Your average COD player doesn't give a rats ass about Stardew Valley, for instance

Universal implies more than just 50-50 split between sexes, imo. It's an impossible standard to reach for any consumer product

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Could you imagine a game mechanic complex enough to have these different audiences participate in the same "universe"?

I.e. the FPS players could embody the military forces in a complex society where more RPG players are doing the diplomacy and strategy, others are playing in engaging "home front" social environments, someone is off doing city-planner/factory logistics stuff, etc. There could be some deep-diving, dungeon-crawling sub-games within all these realms, but also more casual modes too.

But, crucially, it is all tied together in a unified simulation so that these different player groups are actually steering a coherent story and state space for the shared world. The outcomes of diplomacy, warfare, industry, trade, local social groups, etc. should all have impact on each other.

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I love the idea, in principal, but I think it's impossible in practice.

A good strategist makes the outcomes of individual battles predictable. That makes it terrible for unit players.

I used to play Planetside 2 with a very organized group. Winning was fun at first but you were ultimately a cog in a well oiled machine so it got old fast. It probably got old even faster for the other players who were just trying to play a regular fps.

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It's what Eve Online was in better days.
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The timescale between shooter and strategy layers sounds too great for that to work. Imagine playing Civilization like that. You build and set your army to attack the enemy but then you have to wait for the hour long shooting match in Battlefield to resolve. Sounds as exciting as playing multiplayer Civ where you have to wait for the others to spend as long resolving their turns as you did yours.
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Not truly universal, but some games like Minecraft get pretty close.

At the same time, it's not realistic to aim for that level of appeal with every game. Most games are going to aim for some sort of niche, just like any other media.

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Yep. Majority of games targeted Men because that's who was buying and playing games. That's starting to shift a little.

But there is probably no way to release an Assassin's Creed or Call Of Duty that is going to appeal to women as much as men. That's just not a realistic product goal imo.

Games need to know their audience, and franky they have been very successful targeting young men for decades. My take is that most times they try to target "both men and women" they flop. There are rare exceptions like Baldur's Gate 3 that seem to reach everyone. But it's rare

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Even BG3, do we have actual numbers on men vs women playing?
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Anecdotal, but me and most of my circle of women friends all love(d) BG3.
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I think there is, but if there existed a topic that was a kryptonite to women, its tacticool grey and brown 'dark and gritty' misery porn.
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I mean, I think that can be cool but there really isn't much substance to the games other than the repetitive "shoot people" gameplay and occasionally decent story. I liked Modern Warfare and World at War I guess, but if you've played a COD you've played them all
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Hollywood figured it out decades ago. Video games can definitely do it
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I mean the existence of stuff like Roblox, Minecraft or the aforementioned games shows there kinda is.
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I know Minecraft is not a universal game because even among my friends who love games I can barely get anyone to play it with me

Modded Minecraft is really cool these days.

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