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The reason it is so low res is actually more interesting than simple aesthetic choice. Think about the sensor(or eye) needed to view a 3d scene, it is 2d right. So this is a 3d sensor(voxels) for a simulated 4d camera. and then we are looking at the 3d sensor. (with our 2d sensor(eyes)), it's sensor inception.

So it is as low res as it is because it is a bunch of voxels simulating a 4d camera.

The dev put out an interesting video on the topic.

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There have been other 4D video games with actually good performance though.
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They should have used Gaussian Splats, surely this would reduce processing overhead.
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The low resolution didn't bother me too much, but the controls made this completely unplayable for me.
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Fully agree. The low-res makes this unnecessarily hard to navigate. Which is a downside if your core gameplay is to teach players to navigate in a challenging environment.
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Agreed this is not even 4d Wolfenstein but still a really neat concept
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