upvote
For the purposes of debugging, assembly is machine code, just with some nice constructs to make it easier to read. Transpiling between assembly and machine code is mostly a find-and-replace exercise, not like the advanced reasoning involved in proper compilation.
reply
On x86/x64/variable instruction length architectures this isn't always the case. You can jump in middle of an instruction to get a different instruction. It can be used to obfuscate code.
reply
Decompiled assembly is basically machine code; without recreating the macros that make assembly "high level" you're as close to machine code as you're going to get unless you're trying to exploit the CPU itself.
reply
deleted
reply