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It does, but its main focus is ludonarrative dissonance, which is why Control would be a better example (along with games that specifically invoke Backrooms lore, like POOLS)
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I was actually a little surprised there was no mention of Escape the Backrooms, although I suppose The Stanley Parable is a better-known game.
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Reminds me how much fun Superliminal was. Might have to get that another play through. :D
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