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Having explored that approach (†), I can tell that generating Go assembly is harder than it seems.

†: I've tried to transpile Rust code through WASM into Go assembly, and I've also explored how to inject trampolines into Go binaries (which involves generating Go assembly too).

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That is interesting, but I imagine Rust has features which can not be translated into Go's assembly. This language is specifically designed for Go interop; the logistics wouldn't be the same, though I still expect it to be difficult.
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> I imagine Rust has features which can not be translated into Go's assembly

Why would there be? Go’s assembly might be lacking ways to make them optimally efficient, but that’s probably a given either way without an optimizing compiler backend.

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