It's also just plain cool to rock the TIC-80 editor fullscreen with narrow font, coding natively in Lisp and publishing the result to a webpage you can share.
I wish the iOS (app) deployment story was a little smoother for TIC-80.
But there is one gripe -- when packaging apps into executable, TIC-80 pulls templates from the Internet.
On one hand, it's not that big deal, we are online basically all time nowadays. But on the other hand, I would expect that kind of software to be self-contained.
I found a quite simple (but definitely not frictionless) workaround though - you can build the templates yourself, edit source code to work with localhost instead of TIC website, and host the templates on local webserver.
As I said, it's not a frictionless solution, but I don't know C well enough to make more substantial changes to this behaviour.
There are a lot of free-as-in-freedom alternatives to (and clones of) PICO-8, but TIC-80 is indeed the most popular one, by far. And popularity is important for any software ecosystem. I really like that it supports other languages, even if that kinda inhibits its ability to be embedded into small hardware.
Apparently the nightly release supports DCPM samples now. Dunno why.
https://github.com/antirez/load81
Anyone looking at Lua/SDL/game engines would learn a lot from antirez' fun little afternoon project ..
(It is neither open source nor free)