So over the course of the game you'll get the exact same tiles, just in a different random order.
Now to be fair, I didn't make that clear to the player that's what was happening, they were just seeing numbers come up, but it was still amazing to see how they perceived themselves as getting lower numbers overall compared to the opponent all the time.
Meanwhile on the base game difficulty I was beating the computer opponent pretty much every game because it had such basic A.I. where it was placing its tiles almost totally at random (basically I built an array of all possible moves where it would increase its score, and it would pick one at random from all those possibilities, not the best possibility out of those).
My Dad used to play a lot of online poker, and he used to complain when other players got lucky with their hands, be like 'I know the chances are like 5% of them getting that! They shouldn't have gotten that!' and it always reminded me of those people.
In games like Civ/EU/Stellaris/Sins/etc It makes sense that a 3:1 battle wouldn't scale linearly, especially if you have higher morale/tech/etc. Bullets have a miss ratio, 3x as many bullets at the same target narrows that gap and gives the larger side an advantage at more quickly destroying the other side. So just give it an oversized ratio to scale the base (1:1) odds at.
That keeps "losing" realistic...a once in an occasion happenstance of luck/bad tactics/etc but also a generally very favorable and reliable outcome for your side.
Was good because it identified a personal mental flaw.