He's been a developer on Wesnoth since 2012 but only graduated university in 2024. Unfortunately, it's been an absolutely brutal market for new graduates. Even if you're a maintainer on one of the most popular OSS C++ projects on GitHub.
I can't recommend him enough.
edit: LinkedIn https://www.linkedin.com/in/charles-dang-10994b1b4
Of course that makes this person’s skill all the more impressive.
That it doesn't get him instant hired is the sad part, what are we coming to.
Furthermore, more and more companies are looking for "professional" devs using AI tools such as Claude Code. By "professional" I mean proficient in using those AI tools, not actual knowledge. And they don't even specify this in the job offer and you learn this during the interview.
> I know you can kinda cheese it by reducing a monster to 1-2 HP
In practice, I've found it difficult to get monsters to 1-2 HP since it often means not using your most powerful attacks. On harder difficulties I usually can't afford the opportunity cost.
Edit: Now that I think about it, most turn-based games have this mechanic. It's almost an idiomatic balance/design decision in gaming.
Compare to Dota where support heroes have acquired more and more opportunities for assist gold/XP, it does in some sense make the game "easier" for the support players, but then the game is harder in other ways because now the supports are all way more farmed and dangerous than in older versions. It's the difference between controlling an army of many units and having to manage them all, versus controlling one unit and needing to work together within a team.
> 7. Healing/leadership should give experience
> It is felt that allowing units to gain experience without risk would make leveling-up of such units inevitable. Further, one of the motivating examples of this is so that units such as shaman can have a hope to level up in multiplayer. It is pointed out that if the experience gains were high enough to allow shaman to level up in a single multiplayer game, then it would be trivial to gain the best type of healing unit in a campaign very quickly.
https://forums.wesnoth.org/viewtopic.php?f=12&t=34904#w0fpi7 (2011)
If that's your jam then there's also a (non-open-source) "Hero's Hour" which tickles the old Heroes of Might and Magic stylings, works reasonably well on Xbox, where I've been doing most of my gaming lately.
As far as Open Source gaming success stories, I'd put this up there in the Top 5 for "Original IP and Concept" (if that makes sense). Just a stellar labor of love, worth giving it a shot to play!
(Subjective interpretation, but something like, "I couldn't believe it's free, I would have paid for it anyway.")
Widelands as a settler clone
My lizard is the lizard of website: https://rainwarrior.ca/lizard/
My lizard is the lizard of source: https://github.com/bbbradsmith/lizard_src_demo/
Just like its cousing OpenTTD which is a reimplementation of Chris Sawyer's Transport Tycoon.
I only wish they added more campaigns into the official lore.
I personally never did multiplayer but last I checked the multiplayer community was pretty healthy.
In the meantime so many other favorite games have disappeared or become obsolete.
There's no absolute reason great games can't be as immortal as chess. Maybe Wesnoth can be.
Thanks for that.
If that sounds at all interesting, I suggest giving it a shot.