I know this because I wrote a Unreal Engine texture repacking tool with a "DXT detection" feature so that I wouldn't be responsible for losing DXT compression on a texture which had already paid the price, only to find that this situation was already hyperabundant in the ecosystem.
Many Unreal Engine games of the day could have their size robotically halved just by re-enabling DXT compression in any case where this would cause zero pixel difference. This was at a time before Steam, when game downloads routinely took a day, so I was very excited about this discovery. Unfortunately, the first few developers I emailed all reacted with hostility to an unsolicited tip from what I'm sure they saw as a hacker, so I lost interest in pushing and it went nowhere. Ah well.
Seeing Quake II run butter smooth on a Riva TNT at 1024x768 for the first time was like witnessing the second coming of Christ ;)
it seems to have helped path tracing by a lot.
Both were only really famous for how terrible they were though. I think the S3 Virge might even qualify as 3D decelerator ;)
Last time I saw a Matrox chip it was on a server, and somehow they had cut it down even more than the one I had used over a decade earlier. As I recall it couldn't handle a framebuffer larger than 800x600, which was sometimes a problem when people wanted to install and configure Windows Server.
Nvidia 6xxx series, which was the first card to support SLI. I remember my gaming pc in college with 6x series card, and being able to get another card and use and SLI bridge that increased performance in some games.
Nvidia GeForce 900 series, which had the Titan with 12gb, first card iirc to able to support larger resolution gaming.
Nvidia RXT series which started with 20xx i think, first card to come with 24gb of ram.
And then the modern 4xxx series which used to fry power cables.
they arent a marketing company:
"Dashboards, CRMs, automations. We're a small consulting team that turns your messy spreadsheets into systems that run your business."
decelerator?
>Matrox G200
because it never got opengl driver? Because it was 2x slower than even Savage3D? Nvidia TNT released a month later offering 2x the speed at lower price
https://www.tomshardware.com/reviews/3d-chips,83-7.html
truly a graphic card that mattered! :)