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Thank you for writing effectively what I was curious about. "Simulating traffic" can mean a lot of things, I remember on the old SimCity they just "colored" each road-tile as red/yellow/green, (no doubt from a ternary flag) and the visuals just sort of blended between the states (car density.)

Being able to do millions of things each second should enable all sorts of behaviors, especially for a game of the era when you asked the OS to kindly step aside while you run your program.

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> especially for a game of the era when you asked the OS to kindly step aside while you run your program.

totally! I was also wondering this. I know each operation takes some number of cycles, but there's still 25,000,000 of them happening per second, and there's no multi-tasking... :shrug: :)

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