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It's still pretty far physically accurate because there is infinite acceleration the moment a ship reaches the target orbit.
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That sounds like it would be a completely different game and probably not as fun since you'd have to use some very fiddly controls to manually get into orbit. If you eliminate orbit entirely then it's just a slalom race. "Hitting" each star/planet is the immediate feedback that makes it fun.
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True. Hard to square it being a game, fast-spaced and accurate.
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Unfortunately it doesn't let you skip planets.
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I tried it, but it doesn't make for good gameplay, it just gets too easy. Could maybe subtract points, but that also feels strange. I updated gravity to do things, but orbiting isn't permitted.
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i love the gravity. but sometimes the orbital speed is to fast to be able to make the next jump. that's frustrating.

a slow mode, or an option to hit the brakes might be nice. or going slower as the orbit decreases. smaller orbit is harder but slower speed is easier. you just have to find the right moment

the quick bonus should not be more than one point. maybe an extra point for hitting 5 quick jumps in a row.

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I like this version of the game more, keep at it!
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This version is better than OP’s
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