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Are you sure the script is actually testing the gameplay? Given it can see the entire source code of the game.
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It started out using browser.click events and then switched to using browser.evaluate script injection. That's entirely valid for my use case.
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Do tell? How did it play the game, did you watch? Just took forever with every shot, or how did that play out with the LLM induced latency?
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It didn't exactly play it using the LLM, but it used Playwright to execute code in the browser to work out how it works and then wrote a script to inject into the page to play it. It was basically perfect AI getting skip * 2 on every shot even after a hundred planets. I didn't expect it to do quite so well with only 2 prompts.
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