upvote
What was your justification for the monthly fee in the first place?

There is a model that worked for decades: If you spent a _significant_ amount of work enhancing an existing tool you'd release a new major version. The would be a discount for license holders of the old version. Why reinvent the world over and over again?

reply
Simple answer right? It makes more money.

Not saying that was OPs motivation but that's obviously why the shift happened.

reply
Given how many developers here use LLMs daily, how do you think about defensibility? Tools like this seem relatively easy to reverse-engineer and replicate with enough time and LLM assistance. Did that influence your decision to charge a subscription or the change to a personal license?
reply
That's the reason why I added a subscription in the first place - you would pay a dirt-cheap price for a "boring" product with an added insurance that someone will be there to support it.

People will replicate it, sure, but supporting it regularly is another thing. I guess the majority wanted a perpetual license - so it's a win for the masses.

reply
>> how do you think about defensibility?

defensibility nowadays is app support and development. the more work you pour into it the more defensible it will be.

I personally would gladly pay to have app constantly polished and improved. What I would not use is some vibe-coded alternative that was slopped with AI in a day and pushed to github with a tweet "i made a free X alternative" and then abandoned.

reply
I would not.

I'm not paying $40 for a taskbar replacement. And not for two years of updates and a two device limit on top.

Maybe if it was $10, I could consider it. Prices for macOS apps are insane in my opinion. Everyone wants to charge yearly or every two years now too.

reply
how much is there to improve and polish for a taskbar? at most it will be keeping up with macOS throwing breaking changes at you and maybe one or the other weird bug.

but isn't that it?

reply
Feedback from a potential customer: I despise 2-device limits. I used DEVONthink for a decade but dropped it because of that exact thing.

At home, I have a Mac Studio[0] set up in my office with my music stuff, and I'm writing this on my MacBoor Air[1] here on my lap in the living room. I also have a work laptop, although it's safely tucked away in my backback right now. My wife has an MBA, too, but that's hers and I don't mess with it. So I'm elbow-deep in Macs that are used solely by me, and I bounce between them regularly.

The 2-device limit is a dealbreaker for me. It's where I stop reading. I don't care if it cures cancer: I won't buy an app that makes me pick and choose which of the devices in my care I can use it on. I'm sympathetic to why vendors pick that limit. I get that you don't want me to buy a single license and spread it around my friends and work circles. That's completely reasonable and understandable. And yet, it completely breaks my use case. I bet I'm far from alone in this.

[0]A previous job let me keep it when I left.

[1]I bought to hack on personal projects instead of using [0], which was work-owned at the time.

reply
You can purchase multiple licenses. If you can afford a dozen computers, you can afford a couple more licenses.
reply
Very true! Completely irrelant here, because I only purchased one of those computers as you correctly noted, but true!
reply
deleted
reply
What's the alternative?
reply
[dead]
reply