upvote
Haha that's awesome! I'm in my thirties and these past few months I've been playing Trials rising with a high school friend. We used to play this 15+ years ago in school. Thought about developing my own as well (how hard can it be, it's basically 2D) but getting the physics to feel right was pretty difficult. Good luck! Is there some way I can receive updates on your progress?

Gameplay feedback: I'm a pretty decent player at the original games and I couldn't make it over a single obstacle, the controls seem extremely sensitive/abrupt currently.

reply
Thank you!

What annoyed me about Trials is the artificial assist and magic forces that let you control bike midair and climb vertical walls - True Trials won't be like that, every force is derived from friction, spring compression, and weight transfer.

Making physics feel right is a hard part indeed! Balancing leaning stiffness/damping of every angle and rider's joint is tricky. As you mentioned that controls are sensitive, it's necessary to clear high jumps (e.g. first checkpoint in course3 currently). It's surely takes time to get used to.

I have a Discord channel where I will post updates: https://discord.gg/wtcZ5q5zHN.

reply