upvote
Yeah, sucks that VFX Reference can't just ensure broader Wayland support, would be amazing, but they/it tend to be very conservative, for good reasons too.

To be fair, most studios seems to still be using CentOS 7 and Rocky 8, latest Ubuntu version tend to be 20.xx, all of them relatively old from like 2020s sometime.

reply
Yeah and even Unreal Engine 5 has RHEL/Rocky 8 as the minimum supported OS. With the Py 2->3.x and Qt 6 migrations now in the past, things are thankfully/mercifully stable and boring across Game/VFX pipelines, and will be for years to come. We've got things pretty good. That loss of flexibility with RHEL/Rocky 10 being the latest release and no X11 is real a pain for new pipelines/productions starting up, but yeah, not many projects are getting started in the Game/VFX industry these days...
reply
Wonder what really stops them to have an agent dig for a night, and have this compatibility in place. Even if it means them say - this is very unstable, use with caution.
reply
SideFX have some compatibility flexibility around this with Houdini but they're the exception. Autodesk have very tight annual release schedules for Maya (and other DCC), where the actual feature development only has months allocated (and several months for beta). They rarely skip years too with 2020 being the last one.
reply
> Even if it means them say - this is very unstable, use with caution.

AFAIK, the entire point of that reference platform is that nothing is "very unstable" or even "unstable" but instead a stable target to develop against. I'm guessing adding something like that would defeat the purpose somehow, and risk getting studios vary enough to make it not worth it.

reply