upvote
In a nutshell, nodes enable arbitrary programming. This is one of the big success stories for visual programming. Nothing would stop you from doing all that in a text programming language but there's definitely an appeal to the graphical layout when you have modules getting input from half-a-dozen different sources and then outputting to just as many.
reply
Graph edits vs. linear editing: with layers you just get layers that go on top of each other. You can't separately take the input image, apply two separate changes to it, and then mix those changes back into a single image. And no amount of masking will help: unless your masks never overlap, layers literally can't do what a graph can do.

Practical example: I have a bird that's being chased by another bird, and they overlap in the shot. There's weird lighting on the bird that's further away, so I need to grade them differently. But they overlap so now I have a challenge. I could try to do this using layers and masks: mask both birds in a way that the masks don't overlap, while perfectly tweaking the mask feathering so that there's minimal bleed on their overlap, then tie each mask to an adjustment layer.

But if I have graph based adjustments available, I first split my input into separate nodes for the background and each bird, then for each of those, I can send them through a node that masks them appropriately without worrying about mask overlap. I can then chain adjustment nodes to grade all three and I can save those grades separately, too so I can use them on other shots from the same series, then I can send each chain into a muxer that turns the three elements back into a single composition.

I could do that with layers, where I clone the full image several times, create my adjustments in groups, then render each group to a new layer, hide everything else, and mix those layers, but now what do I do if I want to tweak the grading? Delete my layer, unhide the group, tweak the adjustments, rerender the group, mix the new "final" layer in, and holy crap how many things I did I just need to do that weren't "making my adjustments"? Whereas with a node graph you just make your adjustment. Done, your change simply cascades through the graph.

There's a lot that you can do with layers, but layers are just a linear graph: you can do more if you can branch and merge your graph.

reply