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To your last point, "Linkers and Loaders" has no equal despite being a bit dated
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> types and typing

This would be like asking for a book on designing grammar. It's just too disjoint of a field to have any kind of reasonable baseline, and it's drop dead easy to grok a basic one together. With those two things being equal, just like with grammar, the answer to this is any resource about implementing the language you're trying to ape.

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It's drop dead easy to grok a basic one together until you get to hairy stuff like overloading, lambdas and generics.

The reasonable baseline would be something like Java 1. Scalars, arrays and classes. If I remember correctly, Lox even skips arrays as an exercise for the user.

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The problem is in the case of overloading or lambdas being "hairy", it follows you're well outside the scope of a beginner. Generics are explicitly outside the scope of a beginner learning to implement a basic type system.

In the case you're not a beginner, it's not true that no literature exists on type systems and their implementation. The mountain of literature is essentially inexhaustible, but if you're still wondering about how to implement any type system at all, if you've never done it before, you really need to not worry so much about that. Kind of like how you don't even think about implementing a tracing jitter before you've written the world's shittiest tree-walking interpreter.

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> types and typing

Types and Programming Languages, Benjamin C Pierce

> object files, executables, libraries and linking

Linkers and Loaders, John R Levine

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I've read Pierce. It's not a bad book, but less grounded than CI, which has an explicit "workmanlike" approach.
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