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> Come back the next day, work on something else

This is a tried and true way of working on puzzles and other hard problems.

I generally have 2-4 important things in flight, so I find myself doing this a lot when I get stuck.

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> This is a tried and true way of working on puzzles and other hard problems ... generally have 2-4 important things in flight

Just a note that, for chronic procrastinators, having 2 to 4 important things going on is a trigger & they'd rather not complete anything.

I wonder, for such folks, if SoTA LLMs help with procrastination?

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You say this as if the LLM isn’t committing things it doesn’t even recognize as bugs if you don’t babysit it. I’d rather have a codebase with a few very well marked evil zones, rather than a codebase no one has read. All code contains demons and it’s good to have an understanding of their locations and relative power
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so many eureka moments of mine were simply sitty on the MTA
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