Hacker News
new
past
comments
ask
show
jobs
points
by
bob1029
18 hours ago
|
comments
by
magicalhippo
17 hours ago
|
[-]
The player is just one entity, you'd need to do the same to any other non-trivial entity. And you couldn't use fixed intervals and naive interpolation, otherwise you'd have entities clipping the ground when bouncing etc.
reply