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There's another aspect. If you're launching men in rockets, you cannot tolerate failures, so the development cost is way, way higher. The cost effective method is to launch unmanned ones, tolerating a lot of failures, and when the bugs are worked out then launch men.
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If you always fail, you aren’t trying.

If you never fail, you aren’t trying.

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If you always fail, you aren’t learning

Isn't that better?

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True, but then you have to differentiate trying and failing vs not doing anything and failing by default.
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