Oh yeah, because people didn’t want a new game, they wanted free WoW.
> Oh yeah, because people didn’t want a new game, they wanted free WoW.
That's an error; Turtle WoW isn't a free WoW. It's WoW fixed to classic, with 2 new races, extra content. It's basically their flavor of WoW.
Free WoW exists and it's called a pirate server. This isn't it chief.
Sounds like they’re talented game designers and they sunk their whole project because they stole art and assets. Sounds like they could have made a cool, new game with their own assets and been successful if it stands so well on its own merits.
It's substantially different from a pirate server.
> Sounds like they’re talented game designers and they sunk their whole project because they stole art and assets.
At the end of the day, they are in essence WoW modders. Plus, a new game with own assets and engine is a different beast compared to modding an existing engine.
A fan project still encroaches and Blizzard as many have pointed out is well within their rights to do this
In case I wasn't clear enough, I'm not a fan of this move, I don't think it's a good thing they're doing, however I can't deny they can choose to do it
If we want their behaviour to be constrained, then we've got to either convince them otherwise, regulate away their ability to do this or weaken copyright to prevent this
That's the reality of the situation
Sure, but I'm sure that IP laws don't demand you send CnD any fan project[1]. In the past, they were way more lenient. I guess they got scarred by their DotA experience. And honestly DotA mismanagement was their own fault.
Stuff like that has a hugely detrimental effect; see Games Workshop and Warhammer 40k fan projects.
[1] As far as I know the law doesn't prohibit to giving the server a license to run as a non-profit or giving them a cheap, short term license.