The sort of insane stuff I've seen on the dotnet repo where people are trying to tear apart the entire type system just because they think they've cracked some secret performance code.
You mean the .net compiler/runtime itself? I haven't looked at it, but isn't that the one place you'd expect to see weirdly low-level C# code?
And you have a frame with an operands stack where you should be able to store at least a 32-bit value. `double` would just fill 2 adjacent slots.
And references are just pointers (possibly not using the whole of the value as an address, but as flags for e.g. the GC) pointing to objects, whose internal structure is implementation detail, but usually having a header and the fields (that can again be reference types).
Pretty standard stuff, heap allocating stuff is pretty common in C as well.
And unlike C, it will run the exact same way on every platform.
If you ask a typical grad the size of a bool they will inevitably say one bit, but, CPUs and RAM, etc don't work like that, typically they expect WORD sized chunks of memory - meaning that the boolean size of one but becomes a WORD sized chunk, assuming that it hasn't been packed