The work can be done in future to migrate to using ConcurrentHashMap when the feature to add multithreading support is added. There's no sense to add groundwork for unplanned, unimplemented features - that is premature optimisation in a nutshell.
Make a (very) good argument, and suggest a realtistic path to change the whole codebase, but don't create inconsistency just because it is "better". It is not.
It makes no difference to the outside code.
2) Locks are cheap
3) I seriously doubt that the difference between a Map and a ConcurrentHashMap is measurable in your app
Which means that both, the comments on your PRs are irrelevant and you are still going too far in your thread-safety. So you are both wrong.
What you are right about is to focus on network calls.
ConcurrentHashMap has the advantage of hiding the locking from me and more importantly has the advantage of being correct, and it can still use the same Map interface so if it’s eventually used downstream somewhere stuff like `compute` will work and it will be thread safe without and work with mutexes.
The argument I am making is that it is literally no extra work to use the ConcurrentHashMap, and in my benchmarks with JMH, it doesn’t perform significantly worse in a single-threaded context. It seems silly for anyone to try and save a nanosecond to use a regular HashMap in most cases.