upvote
> Seems good enough to generate 2D sprites.

It’s really not. That's actually a pet peeve of mine as someone who used to spent a lot of time messing with pixel art in Aseprite.

Nobody takes the time to understand that the style of pixel art is not the same thing as actual pixel art. So you end up with these high-definition, high-resolution images that people try to pass off as pixel art, but if you zoom in even a tiny bit, you see all this terrible fringing and fraying.

That happens because the palette is way outside the bounds of what pixel art should use, where proper pixel art is generally limited to maybe 8 to 32 colors, usually.

There are plenty of ways to post-process generative images to make them look more like real pixel art (square grid alignment, palette reduction, etc.), but it does require a bit more manual finesse [1], and unfortunately most people just can’t be bothered.

[1] - https://github.com/jenissimo/unfake.js

reply
There are already more games being released on Steam than anyone can keep up with, I'm not sure how adding another "wave" on top of it helps.
reply
AI for textures for over a decade? What AI?
reply
Efros–Leung, PatchMatch? Nearest neighbours was "AI" before difusion models.
reply
Don't you think it's a huge stretch to compare those to modern generative AI in this context? Those don't raise any of the questions that make current usage questionable.
reply
Are you kidding? I think I see more vitriol for AI in gaming communities than anywhere else. To the point where steam now requires you to disclose its usage
reply
Crimson Desert failed to disclose on release and (almost) nobody cared, gamers kept buying it.
reply