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I would normally agree with you about time pressure, but Outer Wilds worked for me even so. In Outer Wilds I found the time loop liberating.

By construction, nothing in the game is far away. You're only limited by how much you've figured out. And having the spark of understanding occur can take place at any time, including while you're away from the keyboard.

So it's mostly about following your curiosity wherever it leads you, and from there you keep digging all the way, safe in the knowledge that in 22 minutes at most any screwups will be rolled back. And then you can try again, or, better follow your curiosity somewhere else. There's no lack of things to figure out, and some of them are completely optional. But... Figure them out anyway, the reward is worthwhile.

"Thank you for remembering me."

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Outer wilds definitely has stressful parts (it is also a horror game even though it doesn't wear the normal aesthetics of one), but generally the time pressure is not a major issue: the game even pauses while you're reading text so you can mull over things at your own pace.
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I know exactly what you mean by Majora’s Mask. Ugh. I spent all that time getting here and now I’m out of time and it resets?!

I can see why Outer Wilds might feel the same way. But somehow it didn’t for me. Probably because it really doesn’t take much at all to get right back to where you were.

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