My design rules were: No gradients; no purple; prefer muted colors; plenty of sharp corners and overlapping shapes; Use the Boba Milky font face;
The difference is very stark:
- The AI has a hard time making the geometric shapes regular. You see the stars have different size arms at different intervals in the AI version. This will take a human artist longer time to make it look worse.
- The 5-point stars are still a little rounded in the AI version.
- There is way too much text in the AI version (a human designer might make that mistake, but it is very typical of AI).
- The orange 10 point star in the right with the text “you are the star” still has a gradient (AI really can’t help it self).
- The borders around the title text “Karaoke night!” bleed into the borders of the orange (gradient) 10-point star on the right, but only half way. This is very sloppy, a human designer would fix that.
- The font face is not Milky Boba but some sort of an AI hybrid of Milky Boba, Boba Milky and comic sans.
- And finally, the QR code has obvious AI artifacts in them.
Point I’m making, it is very hard to prompt your way out of making a poster look like AI, especially when the design is intentional in making it not look like AI.
But they are very different certainly. ChatGPT generated a poster with a very sleek, “produced” style that apes corporate posters whereas you went with a much more personal touch. You are correct that yours does not look like typical AI.
My point is certainly not that the AI poster is better, only that it’s capable of producing surprising results. With minimal guidance it can also generate different styles: https://imgur.com/a/zXfOZaf
I think the trend to intentionally make stuff look “non-AI” is doomed to fail as AI gets better and better. A year or two ago the poster would have been full of nonsense letters.
> And finally, the QR code has obvious AI artifacts in them.
I wonder if this is intentional, to prevent AI from regurgitating someone’s real QR codes.
ETA: Actually, I wonder how much of the “flair” on human-drawn stars is to avoid looking like they are drag-and-drop from a program like Word. Ironic if we’ve circled back around to stars that look perfect to avoid looking like a different computer generated star.
What’s the mechanism that makes an AI ‘better’ at looking non-AI? Training on non-ai trend images? It’s not following prompts more closely. Even if that image had no gradients or pointier shapes, it still doesn’t look like it was made by an individual.
To your counterpoints, notice that you are apologizing for the AI by finding humans that may have done something, sometime, that the AI just did. Of course! It’s trained on their art. To be non-AI, art needs to counter all averages and trends that the models are trained on.
I don’t know. Better training data? More training data? The difference over the past year or two is stark so something is improving it.
> Even if that image had no gradients or pointier shapes, it still doesn’t look like it was made by an individual.
The fact that humans are actively trying to make art that does not look like AI makes it clear that AI is not so obvious as many would like to pretend. If it were obvious, no one would need to try to avoid their art looking like AI.
> To your counterpoints, notice that you are apologizing for the AI by finding humans that may have done something, sometime, that the AI just did. Of course! It’s trained on their art.
Obviously.
> To be non-AI, art needs to counter all averages and trends that the models are trained on.
So in order to not look like AI, art just has to be so unique that it’s unlike any training data. That’s a high bar. Tough time to be an artist.
About the stars. I know designers paint unperfect stars. I even did that in my design. In particular I stretched it and rotated slightly. A more ambitious designer might go further and drag a couple of vertices around to exaggerate them relative to the others. But usually there is some balance in their decisions. AI however just puts the vertices wherever, and it is ugly and unbalanced. A regular geometric shape with a couple of oddities is a normal design choice, but a geometric shape which is all oddities is a lot of work for an ugly design. Humans tend not do to that.
I don’t think this is a productive choice, but it’s certainly yours to make.
> but a geometric shape which is all oddities is a lot of work for an ugly design. Humans tend not do to that
I find this such an odd thing to say. It’s way easier to draw a wonky star than a symmetrical one. Unless “drawing” here means using a mouse to drag and drop a star that a program draws for you.
Vintage illustrations are full of nonsymmetrical shapes. The classic Batman “POW” and similar were hand drawn and rarely close to symmetrical.
Apart from me, my partner also does graphic design, and unlike me she values her sanity more then open source so she uses illustrator for her designs. In adobe’s walled garden world of proprietary software it is still the same story, you generally use the specific tools to get regular shapes (or patterns) and then alter them after the they are drawn. You don‘t draw them from scratch. If you are familiar with modular analog synthesizers, this is starting with a square wave, and then subtracting to modulate the signal into a more natural sounding form.